Features
Jobs & progression#
- 14 configurable jobs: Miner, Lumberjack, Farmer, Hunter, Fisherman, Crafter, Explorer, Builder, Digger, Trader, Alchemist, Enchanter, Engineer and Chef
- Money and XP rewards with per-job limits and balancing controls
- Levels, skills, prestige, prestige talents, milestones and job reputation
- Achievements, statistics, leaderboards, streaks, boosters and reward calendar
- Detailed player profiles with public/private visibility
- Optional job equipment bonuses and set bonuses
Missions, contracts & events#
- Daily and weekly missions plus additional quests
- Contracts 2.0 with multiple objectives, rarities, time limits and reputation requirements
- Solo, company and server contract scopes
- Dynamic job events with job/world/biome/dimension filters and XP/money multipliers
Companies & economy#
- Companies, members, roles, levels, company XP, bank and shared vault
- Payroll, salaries, profit sharing, bonuses, contracts, statistics, logs and boosters
- Company value, Stock Market, investments, share buying and share selling
- Auction House / Marketplace V2 with search, categories, sorting, history and transaction protection
- Profession Marketplace for player-created resource orders with Vault-backed escrow
- Internal JobSystem bank or optional Vault Mirror mode
Presentation & administration#
- Consistent GUI navigation and standardized progress displays
- Configurable ActionBar rewards, optional BossBar HUD and richer level-up feedback
- Administrator Control Center with player, job, company, economy, event and diagnostics tools
- Configuration Doctor with safe fixes and backups
- Audit logging, economy analytics, anti-exploit checks and Folia concurrency protection
- Optional asynchronous Modrinth update checker
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